When applicable, they provide +1d10 on the skill roll. They cover a specialty within a skill (such as Recover Health for Meditation, Hearing for Detect, or Guan Dao for Heavy Melee). With these skill points (or XP during the game), Expertise may be bought.Skills cost progressively more points to increase. At character creation two skill groups (out of Defenses, Combat, Specialist, Physical, Knowledge, and Mental) are declared to be Primary (allowing more points to be spent in these categories).Multiple 10s result in multiple Total Successes, the number of which is significant in some cases. Rolling a 10 counts as a Total Success, and it often results in a mechanical advantage (or the very least a spectecular success).However, there is a soft cap of 6d10 for most Skill rolls (and even if certain circumstances allow exceeding that, there is an absolute hard cap of 10d10). Situational modifiers and abilities may impose a penalty or grant a bonus either to a Skill roll or Defense Rating.Command is rolled against the target's Resolve +6, while ranged attacks are compared to the target's Evade Skill +3). Certain Skills are resisted by a Defense Skill (plus a static bonus) acting as a Target Number (e.g. Target Numbers are normally determined by the GM (3 simple, 5 challenging, 7 hard, 9 extremely difficult).At 0 ranks, roll 2d10 and take the lower result. The player rolls as many d10s as their Ranks in the relevant Skill (ranging from 0 to 3), then compares the highest result against the Target Number. The core resolution mechanic is the Skill Roll.It also falls more on the trad/simulationist end of the spectrum (no metacurrencies or shared authorship) and promotes an open-ended approach (with the characters acting as wandering free agents collecting rare manuals and learning secret techniques, for example). ![]() The system it uses (called the Network System) is fairly simple, and most of the crunchy bits come from the dozens of techniques and rituals characters can master. Wandering Heroes of Ogre Gate is a wuxia game (although heavily featuring xianxia elements as well) set in a fictional world (Qi Xien) inspired by ancient Chinese history, mythology, and literature. Only then will their Kung Fu grow profound." - Wandering Heroes of Ogre Gate, p23 Whatever path they take, to improve their martial arts they must learn from and defeat more powerful masters. Some uphold justice in the lawless shadow of a corrupt empire, while others seek only to further their own glory. Characters start as lowly members of the martial world and roam the land perfecting their Kung Fu. "Welcome to Wandering Heroes of Ogre Gate, a game of gravity defying Martial Heroes.
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