Who’s to say that your character isn’t the same? ![]() Even the game’s villains can end up being sympathetic figures when you realize the driving force behind their actions before they become corrupted by their own strongly held ideals. ![]() Just like the game’s ego test made me realize that I can have an envious personality at times, the game’s story affords plenty of opportunity for introspection. With each Pactbearer that you defeat, the school gradually returns to some semblance of normalcy and the madness afflicting the students subsides.Īt the same time, you can’t help but worry in the back of your mind that maybe, just maybe, you’re not exactly the hero you think yourself to be. With the protagonist bearing a strong power of his own in the form of the Authority of Vanity, it is up to you and your allies to confront each of the Pactbearers in the school by fighting your way through the Otherworld and taking them down. Regardless, they can exert wide-ranging influence on the people in the school, usually to disastrous effect. That power can manifest in various forms, which depends on the Daemon being contracted. It’s arguably the game’s biggest strength as it makes you think about how life is never really black and white.ĭriving the story forward is the relationship between Daemons and their Pactbearers, humans who yearn for power as a means to their own personal ends. ![]() Fortunately, Monark serves up a narrative that is quite intriguing overall, even as it uses some well-worn themes that we’ve seen quite often in Japanese games, manga and anime.
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